

Let me stress this again, the universe is fucking HUGE – just check this X3 TC Map. There are several sectors which regular players will recognise instantly, despite the universe being HUGE. Sectors are extremely diverse as well – some including full-blown planets, tons of asteroids, nebulae, etc. The X3: Terran Conflict universe is extremely rich and diverse – containing several distinct alien races and factions: I’ve seen people post complexes with over 400 stations connected to them on the official forums, which is a truly epic undertaking when done in the unmodified game. Safety is important as the universe is a very dangerous place filled with pirates and some very aggressive alien races who don’t warn before they start shooting. Stations within a complex obviously don’t need to have their products transported back and forth, so it’s efficient, economic and much safer. There is no limit to the amount of stations you can connect this way as long as there is space available in the sector and your hardware is capable of rendering it. A complex is essentially multiple space-stations linked together, forming a much larger space station connected by tubes. On top of this players are also able to build any of the stations in the game themselves, be it mines on asteroids or full-blown weapon complexes. It’s one of my personal preferences, and using a fleet of transport ships to ferry goods all over the universe is a great way to make a lot of credits.

The entire economy works on a supply & demand basis and a player can earn a lot of credits by trading. The game also features an economic model with space stations in different sectors and from different races requiring certain resources to produce their products. My docked Iguana Vanguard Passenger Transport
